The gameplay is absolutely horrible, holding click to charge and release to fire only to have it fail %80 of the time makes this game completely unplayable, more so when enemies rush and kill you before you can charge an attack. How the hell are people playing and enjoying this?!
You're probably suffering from the framerate locking bug. Try going into your graphics card settings and forcing the game to run at 60 FPS. I used to have those issues before I did that.
This is a really good game, although the most glaring issue is being unable to save your progress between sessions. This would be fine if it were a shorter or more arcade-styled game, but for a game with this much progress to be saved, not being able to do so is a big issue. Especially with the bug that has something to do with a slime attacking you at the same time you're trying to shoot. If that bug happens, you turn invisible, can't move, and have to quit the game to keep playing. Additionally, the fact that your attacks just have a chance to not fire is a bit frustrating, especially since that fact isn't communicated to the player. If you were to make a save feature, even an annoying manual one that uses text strings or something, this game would be 5 times better. I hope you continue developing this and/or make more games, since your visual style is very good IMO.
so the bugs you mentioned are all due to the refresh rate of the game, you have to set it to 60hz I believe? been a little while but lowering it to that fixes all issues you have had listed. The game is roughly 15 minutes when you know what you're doing with the refresh rate set correctly, hopefully that helps!
the game doesn't have a save feature since its so short (roughly 10-15 minutes), go into your computer's display settings -> advanced display settings -> choose refresh rate to 60hz. This will stop the slimes for bugging you out, casting spells no longer will fail and you can move much much faster (if you don't change the refresh rate getting the item from the bunny race is impossible as even with all the mushroom speed upgrades you won't be able to win).
I changed my refresh rate, and it worked well on making movement a lot more fluid, and it fixed the spells not firing bug. But, I still get hit by the vanishing out of existence when hit by a slime while charging a spell bug. Maybe you could try adding an "unstuck" feature in the menu that just kills you and sends you back to your last used checkpoint.
Could you make a game about a Woman Who has a Breast expansion virus and the goal is to infect other women the virus makes the women grow bigger until they orgasm and explode.
my character in some point of game get hit by slime and disappear, i can't move but i still can open menu, I had to go through the whole game over again
I am legit running windows 11 pro and I dont know of any contents Im missing. what system are you running? And I have played it but the constant crashing is annoying
Polyglot IDE, Selenium support, embedded Web Inspector for UI automation, TMS client, and much more, and java but java have many viruses those times, DirectX is most important, C++ environments
Finally after trying so long I have beaten the game. If you set your pc to 60h then it runs so smoothly. Even then I played it at 144h and still had a blast. I gotta say I wish there was more to it, however it was a fun ride none the less. Thank you Swogrider
May your breasts be bountiful and your days be many!
You need to get all 3 speed power ups from the purples mushrooms. Then you will be fast enough to win the race; and watch out for slimes during the race lol.
i've got everything but the alchemists jewel.... how do i get theirs? i'm pretty sure i already exhausted all of their options, excluding duplicates (mushroom + gem vs gem + mushrooms). do duplicates count? or how else am i supposed to get it? does the alchemist even have one, or have i been looking in the wrong place?
edit: yeah, the alchemist does not have one, oops. i was missing the one guarded by taurs.
Challenging game. Was frustrated that I couldn't outrun the enemies until I figured out you can juke them. The player's attacks seemingly only having a 25% of firing is frustrating in general, especially before you get attack speed upgrades.
My game ended with a softlock where a slime hit me while standing over the lake near the alchemist and my character avatar disappeared and I can no longer move.
A save feature would help ease the frustration when bugs softlock the game.
Sexy and fun game.
Wish the alchemist transformation were permanent or had some lasting effect. =(
i dont understand how i get the last piece of jewelry from the alchemist goblin. do i have to just try out all kinds of potions? because im pretty sure already did that. or is there any specific thing you have to do to get his piece of jewelry? does he even have anything? this is the reason i cant complete the game rn and its making me mad
game is fun... but it could do with a small guide and better shooting. it is pure luck whether you get a shot out at the time you need. and honestly a save that would let you close the game to continue another day would be great
1. The Lagomorph just gives you the pendant even if you lose, if you at least have 1 Speed Upgrade, or alternatively you cast magic on a Blue Caterpillar but don't take their upgrade, then leave the area she was in so to despawn the Upgrade, which apparently makes the game confused into thinking you got it, this helped with my Low% (yes, serious).
2. Despawned Upgrades still have their hitboxes when you come back, that is if you didn't took them in their visible form to begin with.
3. If you open the final door with an incapacitated enemy right by it, you trigger both animations (the door opening and getting the enemy's ingredient), which leads to you cloning the heroine.
4. I actually got defeated by the final boss (due to lasers with way too big hitboxes from what they appear), but I still defeated her, meaning the game played the game over music, but I still saw the ending.
I actually replayed the game enough to figure all that out, go figure. Heck, if you don't know, shoot your magic to the top of the screen, and it'll come back down, meaning I could do trickshots as well. Again, I found all this amusing.
Lmao, first the fairies crashland on the ground due to too much weight, then I was wondering what could make the Beholders move when I first saw them, and the answer to that was hilarious. The final health upgrade also had me laugh as well. I'm not of that game's demographic really, but I still found it amusing and kinda fun.
Lots of fun, and about the only complaint to be had is just that there's no save feature, meaning you need to beat the game in one sitting, and you can't revisit some content without grinding through everything else first.
Also, a small tweak that could help: Make the Wand charge passively, and let the player move and shoot. Slimes are the single most annoying enemy in the game, and that's solely because they are fast enough that you can't charge up a shot without getting hit. On top of that, they're so frequent and fast they mostly get you when you're exploring.
Had fun with it, just one question, what are the slime balls for? You end up picking up a lot of them during gameplay and I don't think I found a use for them.
Edit: Nevermind, I figured it out. You feed them to the slime lady. I thought feeding the slime lady was connected to boob size, I was wrong. I would have liked it if they were a possible alchemy ingredient cause you pick up so many of them so easily and there currently isn't a use for them beyond the slime lady. Heh, if they were it would be 5 more transformations.
This game it's great! Love the animations and all the art, they are really well done.. and really lewd too~
The game has quite a lot to do and I didn't find it repetitive at all (it has some problems and I did had to repeat all again and again, maybe try implementing a save option).
I'd recommend a gallery of animations at the menu, and maybe more TFs with the scientist ^^
Overall a very fun experience, except for one HUGE problem of mine which is the fact that there's no save feature. The little stone platform in front of the statue could've easily been a save point. If that feature ever gets added, this might be one of my favorite BE games!
It's been a really long time since I played an action exploration game as fun as this one! The beautifully animated sprites make the game a real joy to play! The music and sound effects are a really good fit for the art style. You strike a fantastic balance with keeping the gameplay simple, but also engaging, varied and interesting. I also enjoyed the unencumbered design with simple controls and the strictly-visual style of storytelling. The length felt perfect. Very nicely done!
Some potential points of improvement:
-I've encountered a rare game locking bug early into my first attempt. A slime caused the main character to permanently disappear after hitting her. It may be hard to track down the cause, but a "return to checkpoint" button could help prevent stuff like this from being game breaking.
-I've done everything you can do in the game without the "e" key before I realized that I'm missing something. Including it on the stone monument at the start or showing it instead of the blue box animation would help dense players like myself.
-The detailed stone floor and rivers are not immediately apparent to be passable especially with the water at the start of the game being impassible. Not a big issue, but a more subtle 2 color texture for the stone and dark color for deep water could help clarify things.
-Limiting the range on projectiles should disincentivize the player and enemies from trying to fight each other from offscreen.
Thank you for sharing such an amazing game with us, you have done a wonderful job! I will be sure to check out any of your future projects!
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The gameplay is absolutely horrible, holding click to charge and release to fire only to have it fail %80 of the time makes this game completely unplayable, more so when enemies rush and kill you before you can charge an attack. How the hell are people playing and enjoying this?!
You're probably suffering from the framerate locking bug. Try going into your graphics card settings and forcing the game to run at 60 FPS. I used to have those issues before I did that.
how do you fire ? i try clicking, holding, and releasing but it does work
Hold to charge and release to fire.
Doesn't work all the time, even if charging for longer
You're probably suffering from the framerate locking bug. Try going into your graphics card settings and forcing the game to run at 60 FPS.
Godlike!
is it just me or does this game crash every 3 minutes lol
Will there ever be more content or perhaps a second game? I've replayed this about 10 times lmao..
I'm done everything, gotten all 7 gems, all the speed attack boosts and am max size but still the door won't open to the boss...someone people help
Please make an android port
This is a really good game, although the most glaring issue is being unable to save your progress between sessions. This would be fine if it were a shorter or more arcade-styled game, but for a game with this much progress to be saved, not being able to do so is a big issue. Especially with the bug that has something to do with a slime attacking you at the same time you're trying to shoot. If that bug happens, you turn invisible, can't move, and have to quit the game to keep playing. Additionally, the fact that your attacks just have a chance to not fire is a bit frustrating, especially since that fact isn't communicated to the player. If you were to make a save feature, even an annoying manual one that uses text strings or something, this game would be 5 times better. I hope you continue developing this and/or make more games, since your visual style is very good IMO.
so the bugs you mentioned are all due to the refresh rate of the game, you have to set it to 60hz I believe? been a little while but lowering it to that fixes all issues you have had listed. The game is roughly 15 minutes when you know what you're doing with the refresh rate set correctly, hopefully that helps!
wait so the lack of saving was because of refresh rate? that's crazy.
How do you change refresh rate?
the game doesn't have a save feature since its so short (roughly 10-15 minutes), go into your computer's display settings -> advanced display settings -> choose refresh rate to 60hz. This will stop the slimes for bugging you out, casting spells no longer will fail and you can move much much faster (if you don't change the refresh rate getting the item from the bunny race is impossible as even with all the mushroom speed upgrades you won't be able to win).
I changed my refresh rate, and it worked well on making movement a lot more fluid, and it fixed the spells not firing bug. But, I still get hit by the vanishing out of existence when hit by a slime while charging a spell bug. Maybe you could try adding an "unstuck" feature in the menu that just kills you and sends you back to your last used checkpoint.
This didn't fix anything for me. Is there something else I need to do?
you can't fix the slime bug
Could you make a game about a Woman Who has a Breast expansion virus and the goal is to infect other women the virus makes the women grow bigger until they orgasm and explode.
just wondering not a kink or some sorts
the virus part sounds cool, but not the exploding part.
I try to make a remake.
U need help? Maybe an sponsor
my character in some point of game get hit by slime and disappear, i can't move but i still can open menu, I had to go through the whole game over again
same! How does one fix?
anyones game suddenly crash
?
when youre so far int it and you cant save
please fix this
i guess its only for windows
well how do you not make it crash?
any and all advice welcome
try open similar games on your device, i guess you just missing some components that let game run
I am legit running windows 11 pro and I dont know of any contents Im missing. what system are you running? And I have played it but the constant crashing is annoying
like sometimes you need download some extra things to run games, especially with new device
you should learn to use google
https://www.quora.com/What-are-the-programs-I-must-have-on-my-PC-to-run-games
Polyglot IDE, Selenium support, embedded Web Inspector for UI automation, TMS client, and much more, and java but java have many viruses those times, DirectX is most important, C++ environments
evry year we more stupid
Can I play it on Joiplay?
A recollection mode should be great... The gameplay requires too much attention to see the BE properly, especially against the final boss :/
It's the only thing missing to make it a top tier game, the rest (exept the bugs and some tweaks) is perfect, congrats !
Finally after trying so long I have beaten the game. If you set your pc to 60h then it runs so smoothly. Even then I played it at 144h and still had a blast. I gotta say I wish there was more to it, however it was a fun ride none the less. Thank you Swogrider
May your breasts be bountiful and your days be many!
Can you tell me how to win racing from that bunny girl?
You need to get all 3 speed power ups from the purples mushrooms. Then you will be fast enough to win the race; and watch out for slimes during the race lol.
i've got everything but the alchemists jewel.... how do i get theirs? i'm pretty sure i already exhausted all of their options, excluding duplicates (mushroom + gem vs gem + mushrooms). do duplicates count? or how else am i supposed to get it? does the alchemist even have one, or have i been looking in the wrong place?
edit: yeah, the alchemist does not have one, oops. i was missing the one guarded by taurs.
by taurs.? whats that
I wonder if you can do the naked version of it?
Challenging game. Was frustrated that I couldn't outrun the enemies until I figured out you can juke them. The player's attacks seemingly only having a 25% of firing is frustrating in general, especially before you get attack speed upgrades.
My game ended with a softlock where a slime hit me while standing over the lake near the alchemist and my character avatar disappeared and I can no longer move.
A save feature would help ease the frustration when bugs softlock the game.
Sexy and fun game.
Wish the alchemist transformation were permanent or had some lasting effect. =(
i dont understand how i get the last piece of jewelry from the alchemist goblin. do i have to just try out all kinds of potions? because im pretty sure already did that. or is there any specific thing you have to do to get his piece of jewelry? does he even have anything? this is the reason i cant complete the game rn and its making me mad
shotting is so difficult
is it bug?
The magic staff turns the seagulls into blue-footed boobies. That is so ridiculously clever
The mages are exceptionally difficult.
game with a lot of bugs and you cant save, with all of bugs that this have it's frustrating to have to do it all over again
game is fun... but it could do with a small guide and better shooting. it is pure luck whether you get a shot out at the time you need. and honestly a save that would let you close the game to continue another day would be great
I unironically found a few glitches;
1. The Lagomorph just gives you the pendant even if you lose, if you at least have 1 Speed Upgrade, or alternatively you cast magic on a Blue Caterpillar but don't take their upgrade, then leave the area she was in so to despawn the Upgrade, which apparently makes the game confused into thinking you got it, this helped with my Low% (yes, serious).
2. Despawned Upgrades still have their hitboxes when you come back, that is if you didn't took them in their visible form to begin with.
3. If you open the final door with an incapacitated enemy right by it, you trigger both animations (the door opening and getting the enemy's ingredient), which leads to you cloning the heroine.
4. I actually got defeated by the final boss (due to lasers with way too big hitboxes from what they appear), but I still defeated her, meaning the game played the game over music, but I still saw the ending.
I actually replayed the game enough to figure all that out, go figure. Heck, if you don't know, shoot your magic to the top of the screen, and it'll come back down, meaning I could do trickshots as well. Again, I found all this amusing.
Sometimes hitting the space bar will crash the game.
hope it runs on mac
Lmao, first the fairies crashland on the ground due to too much weight, then I was wondering what could make the Beholders move when I first saw them, and the answer to that was hilarious. The final health upgrade also had me laugh as well. I'm not of that game's demographic really, but I still found it amusing and kinda fun.
Lots of fun, and about the only complaint to be had is just that there's no save feature, meaning you need to beat the game in one sitting, and you can't revisit some content without grinding through everything else first.
Also, a small tweak that could help: Make the Wand charge passively, and let the player move and shoot.
Slimes are the single most annoying enemy in the game, and that's solely because they are fast enough that you can't charge up a shot without getting hit. On top of that, they're so frequent and fast they mostly get you when you're exploring.
Had fun with it, just one question, what are the slime balls for? You end up picking up a lot of them during gameplay and I don't think I found a use for them.
Edit: Nevermind, I figured it out. You feed them to the slime lady. I thought feeding the slime lady was connected to boob size, I was wrong. I would have liked it if they were a possible alchemy ingredient cause you pick up so many of them so easily and there currently isn't a use for them beyond the slime lady. Heh, if they were it would be 5 more transformations.
This game it's great! Love the animations and all the art, they are really well done.. and really lewd too~
The game has quite a lot to do and I didn't find it repetitive at all (it has some problems and I did had to repeat all again and again, maybe try implementing a save option).
I'd recommend a gallery of animations at the menu, and maybe more TFs with the scientist ^^
Love the game! Well done~
It's fun but it really needs a save feature, especially if touching the spacebar instantly exits the game.
does anyone know how to fix the glitch where when you shoot it won't shoot from time to time
Wish this game could run on linux.
Overall a very fun experience, except for one HUGE problem of mine which is the fact that there's no save feature. The little stone platform in front of the statue could've easily been a save point. If that feature ever gets added, this might be one of my favorite BE games!
I love the South Park reference at the download page.
It's been a really long time since I played an action exploration game as fun as this one! The beautifully animated sprites make the game a real joy to play! The music and sound effects are a really good fit for the art style. You strike a fantastic balance with keeping the gameplay simple, but also engaging, varied and interesting. I also enjoyed the unencumbered design with simple controls and the strictly-visual style of storytelling. The length felt perfect. Very nicely done!
Some potential points of improvement:
-I've encountered a rare game locking bug early into my first attempt. A slime caused the main character to permanently disappear after hitting her. It may be hard to track down the cause, but a "return to checkpoint" button could help prevent stuff like this from being game breaking.
-I've done everything you can do in the game without the "e" key before I realized that I'm missing something. Including it on the stone monument at the start or showing it instead of the blue box animation would help dense players like myself.
-The detailed stone floor and rivers are not immediately apparent to be passable especially with the water at the start of the game being impassible. Not a big issue, but a more subtle 2 color texture for the stone and dark color for deep water could help clarify things.
-Limiting the range on projectiles should disincentivize the player and enemies from trying to fight each other from offscreen.
Thank you for sharing such an amazing game with us, you have done a wonderful job! I will be sure to check out any of your future projects!