The gameplay is absolutely horrible, holding click to charge and release to fire only to have it fail %80 of the time makes this game completely unplayable, more so when enemies rush and kill you before you can charge an attack. How the hell are people playing and enjoying this?!
You're probably suffering from the framerate locking bug. Try going into your graphics card settings and forcing the game to run at 60 FPS. I used to have those issues before I did that.
This is a really good game, although the most glaring issue is being unable to save your progress between sessions. This would be fine if it were a shorter or more arcade-styled game, but for a game with this much progress to be saved, not being able to do so is a big issue. Especially with the bug that has something to do with a slime attacking you at the same time you're trying to shoot. If that bug happens, you turn invisible, can't move, and have to quit the game to keep playing. Additionally, the fact that your attacks just have a chance to not fire is a bit frustrating, especially since that fact isn't communicated to the player. If you were to make a save feature, even an annoying manual one that uses text strings or something, this game would be 5 times better. I hope you continue developing this and/or make more games, since your visual style is very good IMO.
so the bugs you mentioned are all due to the refresh rate of the game, you have to set it to 60hz I believe? been a little while but lowering it to that fixes all issues you have had listed. The game is roughly 15 minutes when you know what you're doing with the refresh rate set correctly, hopefully that helps!
the game doesn't have a save feature since its so short (roughly 10-15 minutes), go into your computer's display settings -> advanced display settings -> choose refresh rate to 60hz. This will stop the slimes for bugging you out, casting spells no longer will fail and you can move much much faster (if you don't change the refresh rate getting the item from the bunny race is impossible as even with all the mushroom speed upgrades you won't be able to win).
I changed my refresh rate, and it worked well on making movement a lot more fluid, and it fixed the spells not firing bug. But, I still get hit by the vanishing out of existence when hit by a slime while charging a spell bug. Maybe you could try adding an "unstuck" feature in the menu that just kills you and sends you back to your last used checkpoint.
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The gameplay is absolutely horrible, holding click to charge and release to fire only to have it fail %80 of the time makes this game completely unplayable, more so when enemies rush and kill you before you can charge an attack. How the hell are people playing and enjoying this?!
You're probably suffering from the framerate locking bug. Try going into your graphics card settings and forcing the game to run at 60 FPS. I used to have those issues before I did that.
how do you fire ? i try clicking, holding, and releasing but it does work
Hold to charge and release to fire.
Doesn't work all the time, even if charging for longer
You're probably suffering from the framerate locking bug. Try going into your graphics card settings and forcing the game to run at 60 FPS.
Godlike!
is it just me or does this game crash every 3 minutes lol
Will there ever be more content or perhaps a second game? I've replayed this about 10 times lmao..
I'm done everything, gotten all 7 gems, all the speed attack boosts and am max size but still the door won't open to the boss...someone people help
Please make an android port
This is a really good game, although the most glaring issue is being unable to save your progress between sessions. This would be fine if it were a shorter or more arcade-styled game, but for a game with this much progress to be saved, not being able to do so is a big issue. Especially with the bug that has something to do with a slime attacking you at the same time you're trying to shoot. If that bug happens, you turn invisible, can't move, and have to quit the game to keep playing. Additionally, the fact that your attacks just have a chance to not fire is a bit frustrating, especially since that fact isn't communicated to the player. If you were to make a save feature, even an annoying manual one that uses text strings or something, this game would be 5 times better. I hope you continue developing this and/or make more games, since your visual style is very good IMO.
so the bugs you mentioned are all due to the refresh rate of the game, you have to set it to 60hz I believe? been a little while but lowering it to that fixes all issues you have had listed. The game is roughly 15 minutes when you know what you're doing with the refresh rate set correctly, hopefully that helps!
wait so the lack of saving was because of refresh rate? that's crazy.
How do you change refresh rate?
the game doesn't have a save feature since its so short (roughly 10-15 minutes), go into your computer's display settings -> advanced display settings -> choose refresh rate to 60hz. This will stop the slimes for bugging you out, casting spells no longer will fail and you can move much much faster (if you don't change the refresh rate getting the item from the bunny race is impossible as even with all the mushroom speed upgrades you won't be able to win).
I changed my refresh rate, and it worked well on making movement a lot more fluid, and it fixed the spells not firing bug. But, I still get hit by the vanishing out of existence when hit by a slime while charging a spell bug. Maybe you could try adding an "unstuck" feature in the menu that just kills you and sends you back to your last used checkpoint.
This didn't fix anything for me. Is there something else I need to do?