nice game but can be surprisingly frustrating due to how large enemy damage boxes and the player's hit box is, this with the fact that the player has no way to tell how long it takes to charge up an attack, getting the movement speed and the attack speed upgrade seem so minor that its almost non existent, a simple meter or something might help fix this
A soft lock here, if you try to cast a spell at the same time a slime attacks the player it causes the player sprite to disappear and then lock all action and movements other then opening the ESC menu to quit out of the game, since there is not save system in place this can ruin all play troughs of this game
Suprisingly great fun and has well balanced mechanics. One issue I have though is that in the final boss the floor hazards dont clear between attempts or at all. Looking forward to a potential update or maybe even a new game entirely.
Great expansion animations, lots of love for the inconvenience and how they get bigger.
Incredible animation for gliding and moving around, it feels fun.
The world is too large and empty. It's nice to glide around but there's not much to see, you know?
Too minimalistic and exploratory for my tastes. I didn't realize what the Breast Goddess shrines were for or that there was a map until I started exploring.
P.S. Hitting seagulls with your magic turns them into "tits." Very clever.
Possible soft lock: if one of the kids flies off into the mountains at the top of the level, it may be impossible to lure him back. You may want to make them orbit tighter, to prevent them from flying off like that.
Edit: Had no clue where the little guy went afterward, tried quitting, but learned my progress did not save. Everything was fun till then, a nice little time waster with fantastic breast expansion animations and an element of skill and power increases with the enemies, but this just ruined a good chunk of the experience.
The little beasts shouldn't fly around so much, especially since enemies force you into evasive maneuvers, too.
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nice game but can be surprisingly frustrating due to how large enemy damage boxes and the player's hit box is, this with the fact that the player has no way to tell how long it takes to charge up an attack, getting the movement speed and the attack speed upgrade seem so minor that its almost non existent, a simple meter or something might help fix this
A soft lock here, if you try to cast a spell at the same time a slime attacks the player it causes the player sprite to disappear and then lock all action and movements other then opening the ESC menu to quit out of the game, since there is not save system in place this can ruin all play troughs of this game
So how do you finish the goblin scientist's quest? She seems to like one of the transformations but that doesn't do anything afterwards.
I don't think there's a quest, I think she just likes you because you look kind of like a goblin.
Suprisingly great fun and has well balanced mechanics. One issue I have though is that in the final boss the floor hazards dont clear between attempts or at all. Looking forward to a potential update or maybe even a new game entirely.
Just started playing:
Catchy music, great for exploring the world.
Great expansion animations, lots of love for the inconvenience and how they get bigger.
Incredible animation for gliding and moving around, it feels fun.
The world is too large and empty. It's nice to glide around but there's not much to see, you know?
Too minimalistic and exploratory for my tastes. I didn't realize what the Breast Goddess shrines were for or that there was a map until I started exploring.
P.S. Hitting seagulls with your magic turns them into "tits." Very clever.
Possible soft lock: if one of the kids flies off into the mountains at the top of the level, it may be impossible to lure him back. You may want to make them orbit tighter, to prevent them from flying off like that.
Edit: Had no clue where the little guy went afterward, tried quitting, but learned my progress did not save. Everything was fun till then, a nice little time waster with fantastic breast expansion animations and an element of skill and power increases with the enemies, but this just ruined a good chunk of the experience.
The little beasts shouldn't fly around so much, especially since enemies force you into evasive maneuvers, too.
THERE IS A MAP?
Yes--open the 'pause' menu and the map icon is at the bottom left...